Master of Arts in Learning and Emerging Technologies

The Master of Arts in Learning and Emerging Technologies is designed for individuals from a variety of backgrounds, comprising a community engaged in exploring and researching the learning process, specifically with emerging online technologies. This program is appropriate for community college faculty, instructional designers, trainers in corporate and nonprofit organizations, K-12 teachers and international educators, among others.

For a student, being part of this community of practice is to model the types of interactions and creative, problem-based activities made possible by using a range of technology tools for learning.

Program Design

The M.A. in learning and emerging technologies is a 36-credit graduate degree program. Students and faculty spend the first year collaboratively exploring foundational concepts and skills, culminating in a showcase of current work, plans for four electives and a proposed final project (either a research thesis or capstone project).

Required Courses (18 credits)

  • Learning with Emerging Technologies: Theory and Practice
  • New Media and New Literacies
  • Social and Ethical Issues in the Digital Era
  • Designing Online Learning Environments
  • Evaluating Learning in Participatory Digital Environments
  • Advanced Design Seminar: Portfolio Project

Electives (12 credits)

Suggested electives offered in the M.A. in learning and emerging technologies include, but are not limited to:

  • Assistive Technologies and Learning
  • Gaming and Simulations
  • Pedagogies in Practice
  • Digital Tools and Learning
  • Practicum: Virtual Worlds
  • Emerging Media and the Arts: Theory and Practice
  • Advanced Program Planning and Systems Thinking
  • Interactive Digital Media and Technologies
  • Tools Devices and Simulations: Measuring, Representing and Understanding the World
  • Education, Assessment and Data Driven Learning Environments
  • Developing Integrated STEM Environments

Final project (6 credits)

  • Proposal Seminar: Research Project
  • Final Project: Research Thesis


  • Proposal Seminar: Capstone Project
  • Final Project: Capstone

The Master of Arts in Learning and Emerging Technologies (MALET) is a 36-credit-hour, fully online program. Designed as an interactive, collaborative inquiry process, the program’s overall goal is to come to a better collective understanding of how we can meet learning outcomes using various new, digital technologies. These emerging technologies include tools that extend online learning experiences beyond a single learning management system into a matrix of tools that can make up personal and networked learning environments. These tools include, but are not limited to, means of networking and communication (Skype, social networking sites, text chat rooms, blogs); interacting in immersive environments (SecondLife); engaging in simulations and games; sharing sources by bookmarking (digg, delicious); consolidating images, audio and video content (flickr, podcasting, YouTube); and collaborating on projects (wikis, google sites). Faculty and participants will engage in authentic learning activities that incorporate emerging technologies, while at the same time basing their research on sound pedagogy, practice and research methods that inform this expanding, interdisciplinary field.

In what ways do specific tools help us as learners demonstrate not only what we know, but our capacity to create, interact and collaborate across multiple settings? Understanding these new dynamics requires complex communicative understandings and collaborative skills.

MALET program goals:

  • Consider the social, ethical and legal impacts of new technologies on our lives, individually and collectively.
  • Explore the multiple, unfolding political and economic impacts of digital media as a transformative agent in the global civic and market arenas.
  • Develop an understanding of how people learn in technology-mediated environments.
  • Examine and evaluate learning that occurs in technology mediated environments, and the impact of digital tools, resources and pedagogical methods in these settings.
  • Acquire the skills and capacity to identify, employ and evaluate technologically supported tools and methodologies.
  • Conduct original research projects both individually and in collaborative faculty-student teams in order to expand knowledge in the field.

More Information

Explore this website for more details or submit a request for information.

Program Coordinator: Meg Benke, PhD,

Apply for Admission

To apply for the M.A. in learning and emerging technologies, review the admissions requirements and submit an online application.