Master of Arts in Learning and Emerging Technologies

Technology will never stop evolving. Neither will its applications to education and training. This graduate program not only covers the most promising tools in virtual learning today, but also prepares students to identify and adopt new trends as long as they continue to emerge. Students learn how to enhance instructional design with immersive environments (Kitely and Second Life), social media, simulations, games, bookmarking, wikis and numerous other tools.

The M.A. in Learning and Emerging Technologies (MALET), satisfies the requirement that P-12 teachers (who already hold a NYS initial teaching certificate) complete a master's degree in a related area (instructional technology) in order to obtain professional certification. Students with initial certification may be able to independently pursue professional certification after completion of the degree program.

Ideal for:

  • Educators — prospective or current instructional designers, college faculty, K-12 teachers, librarians and student support staff — who must design curricula for and teach media-savvy students
  • Trainers who seek to re-energize their practice and position themselves for future competitive advantage
  • Artists, writers and arts educators seeking to combine arts-based methodologies with emerging media and technology
  • Anyone whose aims require integrating virtual technology with instructional design


  • Study anytime, anywhere. All courses take place online.
  • Tailor your studies to your goals. Students shape their experience in each course to align with their own projects, objectives and vision. Course formats frequently change to accommodate the unique needs of each class.
  • Connect with accomplished peers. In a virtual environment, students continually draw on one another’s feedback to hone their own projects, even collaborating on joint efforts. Peers have included notable architects, artists, executives, even scuba instructors, as well as longtime educators.
  • Earn an elite degree. The degree program is renowned for its relentless emphasis on emerging breakthroughs. Students graduate not just with a firm grasp of the latest platforms, but with the capacity to evaluate future innovations, enabling them to adapt easily to new technologies in the years to come.

Program Design

This program is taught through online instruction and offers a variable credit option. An applicant may complete the program in 30 credits or opt to extend to 36 in order to add additional course work or an advanced certificate. Students and faculty work collaboratively exploring foundational concepts and skills, culminating in a showcase of current work, plans for a concentration or selection of four electives (individualized concentration), and a proposed final project that is a capstone or research project.

Students have six concentrations to choose from:

Program Concentrations

  • Instructional Design
    • EDET 6035 - Advanced Instructional Design
    • EDET 6075 - Assistive Technologies
    • MGMT 6115 - Tools and Processes in Project Management
    • EDET 6135 - Practicum in Emerging Technologies
  • STEM Education and Emerging Technologies
    • EDET 6150 - STEM Tools, Devices, and Simulations
    • EDET 6045 - Digital Games, Simulations, and Learning
    • EDET 6125 - Developing an Integrated STEM Learning Environment
    • EDET 6080 - Evaluation, Assessment, and Data Driven Learning Design
  • Teaching and Learning with Emerging Technologies
    • EDET 6060 - Digital Tools for Education and Training
    • EDET 6075 - Assistive Technologies
    • EDET 6130 - Facilitating Learning with Emerging Technologies
    • EDET 6140 - Socially Networked Learning
  • Emerging Media and Technology for the Arts
    • EDET 6065 - Emerging Media and the Arts: Theory and Practice
    • EDET 6040 - Performance Theory
    • Elective
    • EDET 6055 - Digital Media Arts and Technologies Capstone
  • Innovation and Management of Emerging Technologies
    • EDET 6070 - Innovation: Meeting the Challenges of Organizations
    • EDET 6075 - Assistive Technologies
    • Practicum (choose one): EDET 6095 - Virtual Worlds or EDET 6050 - Digital Identity or EDET 6045 - Digital Games
    • EDET 6080 - Evaluation, Assessment, and Data Driven Learning Design
  • Individualized concentration
    • Choose 4 elective courses

Required Courses

  • EDET 6005 - Learning with Emerging Technologies: Theory and Practice
  • EDET 6010 - Media Literacies in Emerging Technologies
  • EDET 6020 - Issues and Ethics in the Digital Age
  • EDET 6015 - Instructional Design for Online Learning Environments
  • EDET 6025 - Assessing Learning in Digital Environments

Required Capstone Courses

For the 36-credit program option:

  • EDET 6030 - Advanced Design Seminar: Portfolio Project (36 credit program)
  • EDET 7010/15 - Proposal Seminar: Capstone or Research Project (36 credit program)

For the 30-credit program option:

  • EDET 7020/25 - Final Project: Capstone of Research Project (30 credit program)

Elective or Concentration Courses and Final Project

You choose a concentration or 4 elective courses (12 credits) to reflect your interests and to reinforce the focus of your degree. The final project can be either a capstone or research project.