Master of Arts in Learning and Emerging Technologies
Technology will never stop evolving. Neither will its applications to education and training. This graduate program not only covers the most promising tools in virtual learning today, but also prepares students to identify and adopt new trends as long as they continue to emerge. Students learn how to enhance instructional design with immersive environments (Kitely and Second Life), social media, simulations, games, bookmarking, wikis and numerous other tools.
- Educators — prospective or current instructional designers, college faculty, K-12 teachers, librarians and student support staff — who must design curricula for and teach media-savvy students
- Trainers who seek to re-energize their practice and position themselves for future competitive advantage
- Artists, writers and arts educators seeking to combine arts-based methodologies with emerging media and technology
- Anyone whose aims require integrating virtual technology with instructional design
- Study anytime, anywhere. All courses take place online.
- Tailor your studies to your goals. Students shape their experience in each course to align with their own projects, objectives and vision. Course formats frequently change to accommodate the unique needs of each class.
- Connect with accomplished peers. In a virtual environment, students continually draw on one another’s feedback to hone their own projects, even collaborating on joint efforts. Peers have included notable architects, artists, executives, even scuba instructors, as well as longtime educators.
- Earn an elite degree. The degree program is renowned for its relentless emphasis on emerging breakthroughs. Students graduate not just with a firm grasp of the latest platforms, but with the capacity to evaluate future innovations, enabling them to adapt easily to new technologies in the years to come.
This 36 credit hour program is taught through online instruction. Students and faculty work collaboratively exploring foundational concepts and skills, culminating in a showcase of current work, plans for a track or selection of four electives (individualized track), and a proposed final project that is a capstone or research project.
Students have six tracks to choose from:
- Instructional Design
- STEM Education and Emerging Technologies
- Teaching and Learning with Emerging Technologies
- Emerging Media and Technology for the Arts
- Innovation and Management of Emerging Technologies
- Individualized track
- Learning with Emerging Technologies: Theory and Practice
- Media Literacies in Emerging Technologies
- Social and Ethical Issues in the Digital Era
- Instructional Design for Online Learning Environments
- Assessing Learning in Digital Environments
- Advanced Design Seminar
- Proposal Seminar: Capstone or Research Project
- Final Project: Capstone of Research Project
Elective Courses and Final Project
You choose a track or 4 elective courses (12 credits) to reflect your interests and to reinforce the focus of your degree. The final project can be either a capstone or research project.