Master of Arts in Learning and Emerging Technologies

Technology will never stop evolving. Neither will its applications to education and training. This graduate program not only covers the most promising tools in virtual learning today, but also prepares students to identify and adopt new trends as long as they continue to emerge. Students learn how to enhance instructional design with immersive environments (Kitely and Second Life), social media, simulations, games, bookmarking, wikis and numerous other tools.

Ideal for:

  • Educators — prospective or current instructional designers, college faculty, K-12 teachers, librarians and student support staff — who must design curricula for and teach media-savvy students
  • Trainers who seek to re-energize their practice and position themselves for future competitive advantage
  • Artists, writers and arts educators seeking to combine arts-based methodologies with emerging media and technology
  • Anyone whose aims require integrating virtual technology with instructional design


  • Study anytime, anywhere. All courses take place online.
  • Tailor your studies to your goals. Students shape their experience in each course to align with their own projects, objectives and vision. Course formats frequently change to accommodate the unique needs of each class.
  • Connect with accomplished peers. In a virtual environment, students continually draw on one another’s feedback to hone their own projects, even collaborating on joint efforts. Peers have included notable architects, artists, executives, even scuba instructors, as well as longtime educators.
  • Earn an elite degree. The degree program is renowned for its relentless emphasis on emerging breakthroughs. Students graduate not just with a firm grasp of the latest platforms, but with the capacity to evaluate future innovations, enabling them to adapt easily to new technologies in the years to come.

Program Design

This 36 credit hour program is taught through online instruction. Students and faculty spend the first year collaboratively exploring foundational concepts and skills, culminating in a showcase of current work, plans for four electives and a proposed final project (practicum, professional or artistic capstone project or research thesis).

Required Courses

  • Learning with Emerging Technologies: Theory and Practice
  • Media Literacies in Emerging Technologies
  • Social and Ethical Issues in the Digital Era
  • Instructional Design for Online Learning Environments
  • Assessing Learning in Digital Environments
  • Advanced Design Seminar: Portfolio Project

Elective Courses and Final Project

You choose 4 elective courses (12 credits) to reflect your interests and to reinforce the individual focus of your degree. You are encouraged to use your electives to build a concentration around your final project topic. Many students choose to incorporate one of the advanced certificates into their master’s degree. The final project can be a research thesis, professional or creative project or a practicum.

Sample electives:

Instructional Design

  • Advanced Instructional Design
  • Tools and Processes in Project Management
  • Practicum in Emerging Technologies (Site of practice or virtual)
  • Assistive Technologies or Facilitating Teaching and Learning

STEM Education and Emerging Technologies

  • Tools, Devices and Simulations
  • Digital Games Simulations and Learning
  • Developing an Integrated STEM Learning Environment
  • Evaluation, Assessment and Data Driven Learning Design

Teaching and Learning with Emerging Technologies

  • Facilitating Learning with Emerging Technologies
  • Digital Tools for Education and Training
  • Assistive Technologies
  • Socially-Networked Learning

Emerging Media and Technology for the Arts

  • Performance Theory
  • Emerging Media and the Arts
  • Independent Study Option
  • Digital Media Arts and Technologies Capstone

Innovation and Change and Emerging Technologies

  • Innovation: Meeting the Challenges of Organizations or Systems
  • Evaluation, Assessment and Data Driven Learning Design
  • Practicum: Virtual Worlds OR Digital Identity or Digital Games
  • Assistive Technologies


We’re here to help.

SUNY Empire’s admissions and financial aid staff is ready to work with you to make earning your degree possible and affordable.


Take the Next Step

Ready to advance your education and career? There’s no time like the present. Apply now, or learn more about SUNY Empire at one of our information sessions.
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