Session 5
Session 5 | Presentations | 2:45pm
Meaghan Whitten - NERIC
"Among Us" is a popular game with our students. It requires planning, teamwork, quick-thinking, and communication — all skills we want to develop in our classroom! This session will discuss ways to take the characters and ideas of the game into your activities to increase engagement and motivation.
Conference Strand: How to/Integration
Target Audience: Grades K-12
Eileen O'Connor - SUNY Empire State College
The integration of science, technology, engineering, and mathematics (STEM) affords many opportunities and challenges; adding the arts (STEAM) can increase the outreach and results-orientation thereby enriching creativity and innovation. This session will provide design criteria for developing these interdisciplinary, integrated projects based on research, synthesis, and application. Examples will be given from the projects that have been developed within higher education, graduate courses; extension opportunities will be considered. The presenters will share resources that can inspire a plethora of applications including 360 camera work, GPS, coding, arts, science, math, art apps, virtual reality, augmented reality, and more. Working across disciplines and approaches can create more memorable projects with the possibility of real-world applications.
Conference Strand: STEM/AI
Target Audience: Grades K-12, Post-Secondary, Other: Applicable to all communication and education venues
Jeremy Royster - F.A.I.L. University
This presentation will address the educational challenges presented by COVID-19 and present F.A.I.L. University's EscapEDX solution. We have partnered with Knowledge Avatars artificial intelligence (AI) platform to create a series of virtual reality (VR) educational escape rooms (EscapEDX). This revolutionary role-playing game (RPG) pits student-created avatars against the villainous S-Quad as they search for Indiana Royster, journalist and truth-sleuth extraordinaire. Hidden clues help players complete critical thinking tasks as they attempt to find Indy before the S-Quad silences him forever. Players build resilience, collaborate with others avatars, develop pointed questions and learn about the intersecting and overlapping nature of concepts through interactive Knowledge Avatars content webs. Our premier EscapEDX experience is set in the Middle East, and we are building rooms for Africa, Southeast Asia, and Western Europe so that the search for Indy may continue throughout the world. By making failure fun, (F.A.I.L.) University inspires learners to unwittingly develop 21st Century, Social Emotional Learning (SEL), Common Core, and Bloom's higher-order thinking skills without fear. With little more than a mobile device it is easier than ever to inspire all learners to think of education as an adventure.
Conference Strand: eLearning
Target Audience: Grades K-12, Post-Secondary
Liz Shay - Grants Office LLC
Technology is often an integral part of innovation in education, whether focused on classroom education, informal learning, or workforce development. The coronavirus pandemic has only exacerbated the need for creative solutions and innovative technology. Finding the funding to support these innovative approaches to education is critical to making progress but can often be challenging. This session will explore the grant funding landscape, including specific grant programs and examples of previously funded projects. We will discuss how to effectively position technology within a project to increase the likelihood that a proposal will stand out for reviewers and tips for formalizing grant-seeking within the institution to maximize opportunities.
Conference Strand: How to/Integration
Target Audience: Grades K-12, Post-Secondary
Bohdan Syroyid Syroyid- University of Castilla-La Mancha
This presentation aims to propose an instructional design for introducing opera music to high school students (aged 15 to 18). This didactic proposal discusses the usage of some digital technologies that could enhance students' learning experience. These applications are used for increasing student participation and involving them more actively in the learning process by asking open questions, creating collaborative conceptual maps, timelines, among others. The usage of virtual instruments is suggested as a possible substitute for the more traditional Orff Schulwerk instruments. Some reflections are given on the impact that COVID-19 had on presential teaching and learning activities. Various scenarios are described for the planning of remote learning in the subject of music.
Conference Strand: Instructional Design
Target Audience: Grades K-12, Post-Secondary
Scott Isenga - 3Doodler
Maxwell Bogue - 3Doodler
3Doodler invented the 3D printing pen in 2012, and nearly a decade later, over 10,000 schools in the United States use the pens to enhance learning opportunities for students of all ages and ability levels. The pens can be used in classrooms and at home to bring learning to a whole new dimension without the need for new software or a computer.
In this session, the 3Doodler EDU Team will share insights from educators across the country about how their Start and Create+ 3D printing pens are used to unite students through project-based and personalized learning activities in STEM courses, camps, and clubs. The presentation will include specific STEM-related project examples that any educator can use in their activities and lessons. The 3Doodler EDU Team will also highlight free educator resources (full lesson plans, stencils, project videos, 3Doodler app, etc.) available on our website.
If you are looking for a new way to engage your students in STEM activities and help them grasp difficult concepts, then join the 3Doodler team to learn how 3D printing pens might be your best resource!
Conference Strand: STEM/AI
Target Audience: All
Niaz Khadem - Mayfield High School
University Spanish students tutoring high school English Language Learners: it's a win-win collaboration. We will show you the tools we use - Readworks, Google Classroom, and Google Meet - and how to work with different levels of language proficiency. Emphasis will be placed on three core values: safety, support, and ownership. Participants will leave with a vision for how to do this at their school.
Conference Strand: Remote Learning (COVID Response)
Target Audience: Grades K-12, Post-Secondary